Generally speaking, I can find some cover, pick off the folks that follow me, and return to the rest of the mission in stealth mode. Additionally, if I accidentally alert the enemies in one location, I don’t feel like I have to abandon my plans and roll in guns blazing. If something in Deathloop looks scalable, it likely is, opening up the game world in all directions. The environments are endlessly climbable, offering plenty of vantage points for Colt to survey and mark his enemies, tracking their movements and revealing the kinds of weapons they’re carrying. I get too close to an enemy, or miss my headshot, or forget about that security camera, and I end up just throwing a grenade and emptying my magazine, recklessly running into danger.ĭeathloop invites the kind of stealth that I can sustain. Usually with games like this - I’m thinking Deus Ex and Far Cry - I intend to play stealthily, but it doesn’t work out.
It’s mechanically mature and narratively dense, but best of all, it doesn’t take itself too seriously.ĭeathloop is one of the few first-person action games that I can successfully play in stealth mode, silently taking down enemies, hacking turrets and sniping from the rooftops in order to stay alive. In action, Deathloop feels a lot like Dishonored (of course), with a chaser of We Happy Few and Quadrilateral Cowboy. Blackreef is a retrofuturistic bubble populated by residents who split their time between partying and violently defending their consequence-free way of life, and Colt can either sneak or shoot his way through their ranks. Colt’s job is to explore Blackreef, the island where he’s been trapped in an infinite respawn cycle, and learn as much about its leaders and technology as possible, in order to burn it all down. The identity of the message-writer is just one of a dozen or so core mysteries in Deathloop, and these are the driving force of the campaign. Colt is confused - he doesn’t even know his own name at this point, let alone how he got here or who’s trying to talk to him. As he walks, glowing words appear around the environment, as if a loved one is leaving words of encouragement and warning for him. Colt awakens on a cold, empty beach littered with bottles, and he makes his way to a compound built into the side of the sea wall. Need more help with Deathloop? You can find all our guides here.And then the game begins. Preserving your items between loops is key to succeeding at the game, so once you’ve completed Ubiquity, make sure you gather as much of it as possible. Residuum is a very important resource, and you’ll want as much of it as possible. Following the quest line will see you take one of Wenjie’s special abilities – that which allows you to absorb Residuum. Ubiquity takes you to The Complex, where you’ll need to kill 10 versions of Wenjie, one of the Visionaries protecting the island.
Until you’ve completed that mission and unlocked the ability to gather Residuum, there isn’t anything you can do with the sparkling objects.īut not all is lost: once you’ve completed the mission called ‘Ubiquity’, you’ll be able to gather these items, and they’ll all still be waiting for you. You can collect Residuum eventually – but first you need to complete a specific mission. This is a resource that Colt uses to preserve his weapons, trinkets and Slabs – his equipment and abilities, in other words. Items that sparkle are filled with a resource called Residuum. Early on in the game, you’ll see lots of sparkling objects, but you can’t interact with them. And some of them sparkle with a weird glitching animation. Some of them you can interact with, others you can’t. What are these, and what do they do?īlackreef, the world where Deathloop takes place, is filled with lots of weird and wonderful objects. If you’ve just started playing Deathloop, you may have noticed strange, sparkling objects around the world.